The @Nerdist Way: A Review – Roll For Initiative
Before I jump into the next chapter, I want to take a moment to clarify the last thing I was trying to say in my previous post. [link]
Hardwick writes:
I can’t tell you how many times I’ve skipped dinner because I’m sitting in my driveway going “What sounds good??” for an hour until I give up and go to bed hungry and confused. Know what you’re specifically going after. (pg.7 hardback ed.)
The last line is good advice most of the time, but the example shows a person that is paralyzed by an inability to make a decision and set out. More importantly, that person is paralyzed to their own detriment. If you’re hungry, but you don’t know what to eat, then you should still go out for food. If you’re unhappy in your current job, but don’t know what job you’d like to do next, then start looking for a new job. If you are lonely, but don’t know what kind of person you want to date, then by all means go out dating.
Curling up because you don’t have all the answers is the worst reason to not do something. The act of doing is part of the learning process. You may discover a new restaurant, the dream job, or the love of your life. Better yet, you may discover all of the restaurants, jobs, and people that you would never want. You have successfully narrowed your options. Moreover, those options are now excluded because you know why they are not a fit for you. Ultimately, you have changed a situation that you are dissatisfied with and began directing your life. Even if the direction seems meandering it still is away from the place your were unhappy.
Okay, now for chapter 2.
I enjoyed this chapter. It took me back to the days when Danny Jones and I would roll characters and prepare for campaigns. Ah, the Keep on the Borderlands. It had never occurred to me that those character sheets might have a pertinence to my own life. I felt silly reading this chapter, but I admit that the ideas presented were eye-crooking fascinating.
Hardwick presents his own form of self-assessment test. Not really a test, but a profiling tool. While it was odd to think about character stats and alignments again, it also made sense. I created characters for D&D that I wanted to be. Now I also wonder if I created characters that were magnifications of me. Where I might not have been the most athletic kid, my characters could brawl with bugbears and wield clamours like fencing foils. A character sheet based on me allows me to evaluate my perceived strengths and weaknesses.
Gamifying complex or difficult tasks isn’t a new idea, but Hardwick’s approach is unique I think. He has created several tools to aid readers in the creation of a character sheet. There are templates for character sheets. Even name generators. What better way to motivate than creating a name to aspire to. Can I go from humble Ted to Tedinor, the High Wizard of the Emerald City? (Okay, Tedinor isn’t my chosen name, but the title does have gravitas. I’ll probably keep that.)
Gamers are an excellent example of problem solver. An unhappy life is a very complex problem to be solved. Gamers will attempt and fail at tasks several times. Each failure is answered with a new iteration of a solution. Once the solution succeeds, then a gamer will happily move on to the next problem. Jane McGonigal [TED Talks] gives an excellent talk on the lessons learned about problem solving from gamers.
With a character sheet, I can chart my progress, see areas for improvement, and eventually become the character that I imagine myself to be. Now where’s my d20?